Welcome to my Portfolio!

Jose Lopez

Game Developer | Unity Expert in 2D/3D, VR/AR & Interactive Experiences

About Me

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Hi there 👋! My name is Jose David Lopez, and I am a passionate game developer with over 3 years of experience in the video game and interactive media industry. I hold a bachelor's degree in Multimedia Engineering and specialize in creating engaging interactive experiences across 2D, 3D, VR, and AR platforms. Throughout my career, I have worked as a programmer and contributed to animation and 3D modeling for various projects.

I started my journey as a Game Developer in England, where I was promoted to Team Lead within just four months, leading a team of developers while actively contributing to programming. Later, I joined a company in Cali, Colombia, focusing on educational games. Currently, I work at Xennial Digital, where I create immersive virtual reality experiences. Some of my key achievements include collaborating with the Miami Museum of Contemporary Art (MOOCAD) and leading the development of games like "Molecule Builder" and "Biology Dissection Lab," both published on the Meta Quest Store. In "Molecule Builder," I integrated AI to enhance gameplay, and in "Biology Dissection Lab," I revamped and optimized the codebase.

What defines me is my unwavering passion for video games as an art form. I thrive on creating unique interactive experiences that captivate players and push the boundaries of technology. I love bringing ideas to life, learning new skills, and exploring innovative ways to develop games that leave a lasting impact.

Thank you for visiting my portfolio! Feel free to explore my work and see what I’m capable of. ✌️

My Work

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Molecule Builder

Description: Molecule Builder is an educational virtual reality experience designed to teach users how to build molecules interactively. The goal is to provide an immersive learning experience through an intuitive and engaging environment.

Role: Lead programmer. I restructured the project to enhance code stability and optimization. I implemented interactive audio functionality, allowing users to receive real-time feedback, and integrated an artificial intelligence system to guide players during the construction process.

Technologies: Unity, C#, Custom AI, XR Toolkit, Shader Graph.

Impact: Published on the Meta Quest Store. This project was praised for its innovative approach to teaching scientific concepts through virtual reality, significantly improving the educational experience.

Dissection Lab

Description: Dissection Lab is an educational virtual reality experience designed for high school and college biology programs. This immersive learning tool eliminates the need for physical specimens by providing guided dissections of various organisms, such as worms, clams, crayfish, fish, and frogs. Students can explore external and internal anatomy through interactive galleries and refine their skills with virtual tools like scissors, tweezers, and scalpels.

Role: Lead programmer. I restructured the user interface and optimized the interaction flow for the worm dissection experience. Additionally, I contributed to enhancing the overall system stability and usability.

Technologies: Unity, C#, XR Toolkit, Shader Graph, Hand Tracking.

Impact: Published on the Meta Quest Store. This project was praised for revolutionizing biology education by making high-quality learning accessible, reducing logistical barriers, and promoting independent practice outside the classroom.

PowerPlay Interactive

Description: PowerPlay Interactive is a virtual reality experience designed to enhance the circuit-building skills of multimedia engineering students. This educational tool provides a safe and engaging environment where users can practice and improve their knowledge without the risk of damaging physical components.

Role: Lead programmer. I developed the interactive mechanics and implemented challenges with increasing difficulty, ensuring a smooth learning curve for students. Additionally, I optimized the user interface to improve accessibility and engagement.

Technologies: Unity, C#, XR Toolkit, Interactive Mechanics.

Impact: This project addressed a significant gap in hands-on circuit education, helping students build confidence in their skills and understanding of electrical circuits in a risk-free environment.

Magic Crash

Description: Magic Crash is a 1v1 multiplayer magic game where players face off in an arena full of surprises. The environment dynamically changes, with holes appearing unexpectedly and the audience throwing objects that influence gameplay. Players have access to four magical powers—fire, electricity, shield, and healing—each with its unique strategies and abilities.

Role: Lead designer and programmer. I developed the core mechanics, including the magical abilities and dynamic arena interactions, ensuring a balanced and engaging multiplayer experience.

Technologies: Unity, C#, Photon PUN, Game Design.

Impact: Magic Crash provides an immersive and competitive experience for players, showcasing innovative gameplay mechanics and a vibrant magical world that keeps players coming back for more.

Runside Groove

Description: Runside Groove is a rhythm-based platformer where players must sync their movements with the beat of energetic music to overcome challenging obstacles. With dynamic levels and a vibrant aesthetic, the game offers a unique blend of platforming and musical timing that keeps players engaged.

Role: Lead programmer and designer. I developed the rhythm synchronization system, designed challenging yet intuitive levels, and optimized gameplay mechanics to provide a smooth and immersive experience.

Technologies: Unity, C#, Rhythm Mechanics, Level Design.

Impact: Runside Groove demonstrates the creative integration of music and gameplay, delivering an engaging experience that highlights the connection between rhythm and interactivity.

Contact Me

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Behance

Explore my portfolio on Behance, where I showcase my work, including 3D models, animations, and game projects.

GitHub

Check out my GitHub repository, where I share source code, game mechanics, and technical implementations from my projects.

LinkedIn

Connect with me on LinkedIn to stay updated on my professional journey, industry insights, and career developments.

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